| spring 2001 |
| SMArchS thesis |
Title: "A Visual Approach for
Exploring Computational Design", using a java program developed
for teaching basic (two-dimensional) shape grammars.
Shaper2D (version 2.0)
Thesis (.pdf format)
Thesis Proposal (.pdf format)
Thesis Framework (.pdf format) |
| 4.184
(Teaching Assistant)
Professor Terry Knight
Professor William Mitchell
Gabriela Celani |
MIT/Miyagi Remote
Collaborative Workshop: Computational Design for Housing
This is a hands-on, 9-session workshop to learn about Remote
Collaboration and Design Computation. Students will explore the
process of going from shape grammars to actual buildings, as a
productive design methodology. MIT students will work with Japanese
students and exchange design ideas with them using a virtual workspace. |
| 4.226
Professor Terry Knight |
Computational Design II: Theory and Applications
This course introduces advanced topics in shape grammar theory
and applications. Generalizations of the shape grammar formalism
that allow greater flexibility or alternative ways of creating
and representing designs are discussed. These include parametric
grammars and parametric design, parallel grammars, and color grammars.
The computational and expressive powers of shape grammars are
discussed and contrasted with other computational design systems. |
| MAS.712
(MIT Media Lab)
Professor Bakhtiar Mikhak
Professor Mitchel Resnick
Class work |
Technological Tools
for Learning: How to Learn (Almost) Anything
"The digital revolution is both necessitating and facilitating
radical changes in how and what we learn. To flourish in today's
rapidly-changing world, people must continue to learn all the
time -- throughout the day, throughout their lives. At the same
time, new technologies make possible new approaches to learning,
new contexts for learning, new tools to support learning, and
new ideas of what can be learned.
In this course, we will be exploring new opportunities for learning
in the digital age, with special focus on what can be learned
through immersive, hands-on activities. Students will participate
in (and reflect on) a variety of learning situations, including:
learning from a friend, teaching something to a friend, participating
in a several-hour workshop, and learning on your own. As a final
project, students will develop new workshops (using Media Lab
technologies), iteratively run and refine the workshops, and analyze
how and what the workshop participants learn." |
| fall 2000 |
| 4.201
Professor Terry Knight |
Computational Design I
This subject introduces a computational approach to designing.
Shape grammars are used to design or "compute" architectural or
other spatial forms. They provide a complement and alternative
to traditional approaches to designing. |
| 4.288
Professor Edith Ackermann |
Design Inquiry
and Research Methods
Seminar about design, design inquiry and research methodologies
in architectural design and design technology. The seminar considers
the media in which design and research on design may be pursued,
presented and published. |
|
6.001
Professor Joel Moses
Professor Eric Grimson |
Structure and Interpretation
of Computer Programs
Control of complexity in large programming systems. 1) Building
abstractions: computational processes; higher-order procedures;
compound data; data abstractions. 2) Controlling interactions:
generic operations; self-describing data; message passing; streams
and infinite data structures; object-oriented programming. 3)
Meta-linguistic abstraction: interpretation of programming languages;
machine model; compilation; embedded languages. |
| spring 2000 |
| 4.185
Dean William Mitchell
Professor Terry Knight
Jose Duarte
Susan Yee |
Architectural Design Workshop: Using Siza's
Malagueira Grammars in Collaborative Design
This workshop was an intensive four week charrette conducted
in collaboration with Miyagi University in Sendai, Japan. Students
explored issues in shape grammars, rapid prototyping, and remote
collaborative design. Students were introduced to concepts in
shape grammars through the use of a grammar developed for Siza's
Malagueira houses. Teams of participants designed a housing block
composed of units, for a given set of clients, both by following
the grammar rules and by changing these rules. Rapid prototyping
techniques were used in the process of design. The project required
students at MIT and Miyagi University to work collaboratively
through the Web and videoconferencing technologies. |
| 4.208
Professor Terry Knight
Mark Tapia
Final
Project |
Independent Study:
Algorithmic Design and Java Programming
Developed the initial prototype for Shaper2D. |
|
4.285
Dean William Mitchell
Daniel Greenwood
|
Electronic Commerce
Architecture Project (ECAP)
Designing Better Systems Based on Business, Policy and Social
Goals This seminar will explore the idea of a virtual collaborative
space for the conduct of electronic transactions and e-commerce.
The seminar will examine the special design and technical issues
associated with using networks to facilitate working, learning,
trading, self-governance and access to health care. |
| 4.290
Professor William Porter
Professor Edith Ackermann
Work |
Pre-Thesis Preparation
for SMArchS
How research can enrich an understanding of design as an activity
situated in particular cultures and times, and as an activity
that necessarily embeds the individual designer as activist and
participant. Underlining the importance of finding a rigorous
framework for the testing of ideas. |
| GSD.7220 (Harvard
GSD)
Professor Jef Huang
Assignment 1
Assignment 4 |
Collaborative Design
This seminar focused on issues of Internet-based design collaboration
and business-to-business e-commerce in the building industry,
including knowledge networking, distributed brainstorming, online
communities and portals, electronic marketplaces, virtual offices,
media spaces, and the convergence of physical and virtual architectures. |
| fall 1999 |
| 4.208
Mark Tapia |
Interactive Programming in Java |
4.221
Professor Roy Strickland
Final Paper |
Architecture Studies Faculty Colloquium |
| 4.273
Professor William Porter
Professor Edith Ackermann
Work |
Design Inquiry |
|
MAS.963 (MIT Media Lab)
Professor Judith Donath
Assignments
Final Project |
Social Visualization
"Millions of people are on-line today and the number is rapidly
growing - yet this virtual crowd is often invisible. In this course
we will examine ways of visualizing people, their activities and
their interactions. Students will study the cognitive and cultural
basis for social visualization through readings drawn from sociology,
psychology and interface design and they will explore new ways
of depicting virtual crowds and mapping electronic spaces through
a series of design exercises." |